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Campaign Missions

The Pharaoh campaign follows one family across fifteen centuries of Egyptian history — from a pre-dynastic village on the Nile to the close of the New Kingdom. 38 missions span 9 historical eras, with 9 branching points where the player chooses which city to govern. The Cleopatra expansion adds 15 missions covering the New Kingdom and Ptolemaic periods.

Campaign at a glance

Each mission opens with a historical briefing situating the player in Egyptian chronology. Early missions introduce mechanics one at a time (tutorial format); later missions layer all four ratings alongside monument construction, trade, and military objectives. Branching pairs are played simultaneously by the Pharaoh's different governors — the player chooses which city they govern, then continues to the next shared mission.

Pre-Dynasty  ~5000 – 3100 BC

Your family leads a small confederation of clans from its earliest foothold in Upper Egypt. These four missions introduce mechanics incrementally: roads and housing, food and fire, Nile farming, pottery, religion, entertainment, and taxation.

# City Scenario Objectives Trade partners Tags
0 Nubt A Village is Born 6 Sturdy Huts (housing lv 2) Tutorial Impl.
1 Thinis The Dawn of Civilization 10 Rough Cottages (housing lv 5) Tutorial Impl.
2 Perwadjyt The Precarious Nile Pop 600  Houses 10 × Ordinary Cottage Tutorial Impl.
3 Nekhen The First Pharaoh Pop 1 000  Houses 10 × Modest Apartment Tutorial Impl.

Early Dynastic Period  Dynasties 1–2 · ~3100 – 2686 BC

King Narmer unites Upper and Lower Egypt; Pharaoh Hor-Aha founds Men-nefer as the first capital. Pharaoh Den dispatches an expedition into the Sinai; Khasekhemwy orders a navy. Full city management, trade, and monument construction are introduced.

# City Scenario Objectives Trade partners Tags
4 Men-nefer A Capital is Founded Pop 1 500 C 15 Pr 20 M 9 K 40 H lvl 10 Nekhen · Perwadjyt (land) Impl.
5 Timna An Expedition to Sinai Pop 2 000 Pr 15 K 70 H lvl 10 Nekhen · Nubt · Thinis (land) Impl.
6 Behdet The Royal Navy Pop 2 500 C 15 Pr 20 M 11 K 45 H lvl 10 Byblos · Men-nefer · Perwadjyt (sea) · Nekhen · Timna (land) Choice A Impl.
7 Abedju The Challenge of the Sea Pop 2 500 C 25 Pr 25 M 17 K 60 H lvl 10 Behdet · Byblos · Nubt · Perwadjyt (sea) · Men-nefer · Timna (land) Choice B Impl.

Behdet (6) and Abedju (7) are a branching pair — you play one, then both paths converge at Selima / Abu.

Old Kingdom — Dynasty 3  ~2686 – 2613 BC

Pharaoh Nebka reorganises Egypt into nomes. Caravan trade routes from Africa open, and the oasis at Selima becomes the hub of that network. Pharaoh Djoser's vizier Imhotep conceives the stepped pyramid at Saqqara.

# City Scenario Objectives Trade partners Tags
8 Selima The Road to Africa Pop 3 000 C 20 Pr 20 K 55 H lvl 10 Kerma · Behdet · Abedju · Men-nefer · Timna (land) Choice A Impl.
9 Abu The Nubian Border Pop 4 000 C 30 Pr 30 K 50 H lvl 10 Behdet · Men-nefer (sea) · Abedju · Timna (land) Choice B Impl.
10 Saqqara The First Pyramid Pop 3 500 Pr 15 M 19 K 50 Nubt · Kerma · Behdet · Abedju · Men-nefer · Abu · Selima Oasis Impl.

Selima (8) and Abu (9) are a branching pair — both lead to Saqqara. Build the stepped pyramid of Pharaoh Djoser at Saqqara to complete mission 10.

Old Kingdom — Dynasties 3–4  ~2613 – 2589 BC

Pharaoh Huni launches an expedition to Serabit Khadim in the Sinai for copper and turquoise under constant Bedouin attack, or commissions a royal necropolis at Meidum — including the first library requirements and jeweled goods. The player chooses one of the two after Saqqara; both lead to the Buhen / South Dahshur fork.

# City Scenario Summary Tags
11 Serabit Khadim The Bedouin of the East Mine copper and gemstones in the Sinai under unrelenting Bedouin and Canaanite attack. Constant military pressure; forge jewelry from surplus gems. Choice A Impl.
12 Meidum A Royal Necropolis Build a stepped pyramid for Pharaoh Huni and noble mastabas. Royal libraries now required. Import gemstones from Serabit Khadim once it is secure. Choice B Impl.

Old Kingdom — Dynasty 4, Snofru  ~2589 – 2566 BC

Pharaoh Snofru is determined that the fourth dynasty will surpass all others. He pushes Egypt's borders deep into Nubia and orders the construction of two colossal pyramids at Dahshur — the Bent Pyramid and the first true pyramid.

# City Scenario Summary Tags
13 Buhen Expansion to Nubia Establish a fortified city at the second Nile cataract. Withstand escalating Kushite warrior attacks with mud walls, towers, and a trained army. Erect a granite obelisk with limestone shipped to Pharaoh's pyramid at Dahshur. Choice A Impl.
14 South Dahshur Snofru's Bent Pyramid Bent Pyramid (monuments 21); pop 3500 / housing 19; oil ladder + grain recurring; favour 49→21. Empire id 13 (pak). Choice B Impl.
15 North Dahshur The True Pyramid Large true pyramid (monuments 32); pop 3000 / housing 10; Hyksos chain + Beduin; favour 75; Byblos timber. Empire id 14 (pak). Impl.

Buhen (13) and South Dahshur (14) are a branching pair, both under Snofru. Both paths converge at North Dahshur (15).

Old Kingdom — Dynasty 4, Khufu  ~2566 – 2494 BC

As foretold, Pharaoh Khufu rules with tyranny. He orders a defensive garrison on the southern border and a quarrying settlement in the Delta — then reveals his true ambition: the Great Pyramid at Rostja, the most colossal building project in history.

# City Scenario Summary Tags
16 Iunet The Defense of Egypt Hittite raids (pak); fish/meat/pottery/limestone requests; favour 15→45→30→30; housing 16; mastaba 9. Empire id 1 (pak). Choice A Impl.
17 On Ivory from the East Limestone×25 recurring; perfect flood→gamemeat×9; favour 20×5; housing 10; mastabas 18. Empire id 1 (pak). Trade Iunet/Saqqara/Dahshur/Meidum. Choice B Impl.
18 Rostja The Great Pyramid and Sphinx Monuments 53 (complex + medium true + Sphinx); kingdom 50; housing 10. Empire id 18. Trade On/Byblos; gems ladder; troops×40; Hyksos×6 +×10 rec; favour 50→20→50. Funds 10k (pak). Impl.

Iunet (16) and On (17) are a branching pair; both converge at Rostja (18).

Old Kingdom — Dynasties 5–6  ~2494 – 2181 BC

Pharaoh Userkaf elevates Ra and decentralises authority, granting nomarchs more independence. Then Pharaoh Pepy rules an Egypt in decline — harvests fail, the Memphis capital crumbles, and Kushite pressure mounts from the south.

# City Scenario Summary Tags
19 Bahariya Oasis The Western Desert Fortify a military post deep in the Western Desert. Limited water, Libyan and Bedouin attacks. Harvest timber and game; build a Sun Temple to Ra at the edge of the Kingdom. Choice A
20 Djedu The Temple of the Sun Build the greatest Sun Temple in the Delta. Rich in wildlife and timber but short on stone — sandstone must be imported. Sell timber to offset construction costs. Choice B
21 Dunqul The Kushite Threat Preserve trade routes as Egypt weakens. Buhen is under Kushite siege. Pepy requests constant stone shipments for his pyramid. Manage scarce oasis water wisely. Choice A
22 Dakhla The Caravan Trail Maintain Egypt's caravan network through the Dakhla Oasis. Trees block the water supply — clear carefully. Import ebony from Africa; answer Pepy's requests for bricks. Choice B

Bahariya Oasis (19) / Djedu (20) is one branching pair under Userkaf. Dunqul (21) / Dakhla (22) is a second pair under Pepy. Both pairs are played sequentially in a single playthrough.

First Intermediate Period  ~2181 – 2055 BC

A series of low Nile floods triggers famine; pharaonic authority collapses. Two noble houses — Henen-nesw in the north and the Inyotefs in Waset — fight a civil war for supremacy. You govern on behalf of the Inyotef family.

# City Scenario Summary Tags
23 Thinis Civil War Rebuild the recently conquered ancient city of Thinis. Temple Complex of Osiris and the mansion cannot be rebuilt if destroyed. Commission a navy and army against loyalist cities. Beware Nubian opportunism. Choice A Implemented
24 Waset Civil War Build up the Inyotef home city into a resource hub for the war effort. Supply troops and food to allied cities. Construct a Sun Temple and pyramid to proclaim Inyotef legitimacy. Choice B Implemented

Middle Kingdom — Dynasty 11  ~2055 – 1985 BC

Pharaoh Mentuhotep reunites Egypt. Famine still stalks the country and internal skirmishes continue, but the reunited kingdom must project strength. You are elevated to vizier and dispatched to restore war-damaged cities.

# City Scenario Summary Tags
25 Kebet Reunification Rebuild and defend Kebet against remaining loyalist attacks. Answer widespread food requests from famine-struck cities. Show Egypt the bounty of Mentuhotep's rule. Empire id 24; mon 14 (Large + 2×Small Obelisk). Funds 20k. Choice A Implemented
26 Menat Khufu Reunification Restore the civil-war-devastated Menat Khufu. Answer constant food requests. Build granite obelisks to proclaim Mentuhotep's achievements throughout the land. Empire id 1; mon 21. Funds 10k. Choice B Implemented

Middle Kingdom — Dynasty 12  ~1985 – 1650 BC

A new dynasty rises under disputed circumstances. Egypt pushes south into Nubia and opens Red Sea trade; then either corks the Nubian navy at Heh or builds Bast's showpiece at Bubastis — a choice pair before the Second Intermediate.

# City Scenario Summary Tags
27 Itjtawy A New Capital is Founded Build a new dynastic capital. Two brick pyramids and a sphinx. Win over citizens still suffering from famine and distrustful of the new dynasty's claim to the throne. Implemented TEMP
28 Iken Into Nubia Push Egypt's border south to the dry gold-rich riverbed at Allaqi. Build a large obelisk; fend off raids (pak enemy Hittite). Coordinate with Sawu for copper imports. Empire id 13; mon 11 (Large Obelisk). Funds 7k. Choice A Implemented
29 Sawu On the Shores of the Red Sea Establish a Red Sea port. Import incense from Pwenet; export finished goods. Build a mausoleum and small pyramid. Support the Nubian garrison at Iken when it needs troops. Empire id 1; mon 20 (pak 21 soft). Funds 8k. Choice B Implemented
30 Heh The Gauntlet Build a cluster of forts between the second and third cataracts to cork the Nubian navy. Conquer Baki to cripple the Nubian economy. A mausoleum at Heh marks the victory. Choice A Implemented
31 Bubastis The City of Bast Build a civilised showpiece city for the goddess Bast — entertainment, libraries, Zoo, and temples. Imported incense satisfies citizens. Watch for the Hyksos gathering in the east. Choice B Implemented

Iken (28) and Sawu (29) are a branching pair; then Heh (30) / Bubastis (31) are a choice pair; both lead to Khmun/Sauty.

Second Intermediate Period  ~1650 – 1550 BC

The Hyksos invade from the east and establish their capital at Rowarty, disrupting trade routes. Egypt deploys chariots for the first time. Nubia reclaims Iken and Heh. Egypt must fight on two fronts.

# City Scenario Summary Tags
32 Khmun Egypt Reclaimed Retake Khmun from the Hyksos. Restore a looted pyramid's burial provisions (Small Mudbrick). Supply chariots and troops to the north. Plan an eventual fort at Sharuhen in Sinai. Monuments 13 (pak 18 soft). Choice A Implemented
33 Sauty Egypt Reclaimed Three Medium Mudbrick pyramids (monuments 40); pop 6500 / housing 14; oil/troops/henna chains; favour Egypt×50. Empire id 21. Funds 9k loan 0. Choice B Implemented

New Kingdom  ~1550 – 1069 BC

With the Hyksos expelled, Egypt enters its age of empire. The borders stretch from the Euphrates to Kerma. Three obelisks mark Egyptian sovereignty in conquered Byblos; the Sea People raid the northern coast; and finally, the dynasty builds the grandest pyramid ever known.

# City Scenario Summary Tags
34 Byblos Expansion and Conquest Obelisks Large+2×Small (monuments 14); Abu sea trade; henna/troops graph; Canaanite + Beduin; favour Egypt×161→×128. Enemy Canaanite (pak; briefing Hittite). next_mission 36. Funds 45k (pak). Implemented
35 Baki The Glory of Egypt Nubian gold; Mausoleum + Medium + Small Mudbrick (monuments 35); favour Egypt×60→chain; trade Abu/Itjtawy/Qadesh/…. Enemy Hittite (pak); Sea People narrative only. next_mission 37. Implemented
36 Rowarty The Sea People Mausoleum + Med + Small Mudbrick (monuments 29); Mycenae route 5; sea raids via_sea; favour Egypt×30×4. Enemy Assyrian (pak; briefing Sea People). next_mission: -1. Implemented
37 Hetepsensusret The Glory of Pharaoh Fayuum finale; Mausoleum + Grand Mudbrick Complex + Large Mudbrick (monuments 70); pop 12k / C80 / Pr80 / K75 / h14. Favour egypt×40; trade Baki/Dakhla. Enemy Assyrian (pak). next_mission: -1 (not Cleo 38). Implemented

Cleopatra: Queen of the Nile  Expansion — 15 missions in 4 campaigns

The Cleopatra expansion adds four independent campaigns (Valley of the Kings, Ramses II, Ancient Conquerors, Cleopatra's Capital) — play any from the campaign menu (periods 5–8); they are not one sequential Family History path. Eras span New Kingdom through Ptolemaic — per-campaign years after dump. New buildings include Lamp Makers, Royal Burial Tombs, Paint Makers, Zoos, and Cleopatra monuments (Abu Simbel, Library, Pharos, Caesareum). Scenario ids 38–52 map to mission_38.savmission_52.sav (Actium = 52).

Valley of the Kings  campaign 5 · missions 38–40

Linear chain Thutmose → Tut → Seti in the Valley (campaign.txt; no branching). Scenario titles = OG briefing subtitles (MM). After 40 → campaign end (next_mission: -1), not Sumur. Soft gates: Lamp Makers, Royal Burial Tombs, Paint Makers, tomb robbers.

# City Scenario Summary Tags
38 Thutmose in the Valley The First Tomb Found a west-bank workers' village (Deir el-Medina) and cut Thutmose's tomb in the cliffs — stonemasons, artisans, lamp makers (pottery + imported oil), henna for paint makers. Pop off · culture 35 · prosperity 40 · monuments 13 · kingdom 65 · housing lvl 14. Tutorial Impl
39 Tut in the Valley Death of Tutankhamun Unexpected death of the young Pharaoh — finish and provision Tutankhamun's tomb in a few short years. Speed is critical (8y). Pop 1500 · monuments 22 · kingdom 45 · housing lvl 14. Impl
40 Seti in the Valley Tomb for a Pharaoh Excavate Seti's royal tomb to unrivaled craftsmanship; guard against tomb robbers defiling the Valley. Pop 3000 · culture 40 · prosperity 70 · monuments 33 · kingdom 80 · housing 12×15. Ends campaign (next_mission: -1). Impl

Ramses II  campaign 6 · missions 41–44 · Ramses II era (wiki ~1279–1213 BC; years per dump)

Linear chain Sumur → Qadesh → Abu Simbel → Ramses in the Valley (campaign.txt; no branching). Scenario titles = OG briefing subtitles (MM), not fan names. After 44 → campaign end (next_mission: -1), not Ancient Conquerors. Soft gates: troop carry 41→42 if CO0 confirms; royal tomb + lamps on 44. Abu Simbel monument engine playable (weight 44).

# City Scenario Summary Tags
41 Sumur Lands of the Levant Establish a Levantine port of commerce under Ramses II — export wood, copper, and fish; hold military pressure (pak enemy Canaanite; briefing names Hittites); erect a granite obelisk.
42 Qadesh The Battle of Qadesh Fortress town of Qadesh vs Mutwatalli's Hittites (pak start 1277 BC). Pop 1800 · prosperity 20 · kingdom 50 · housing 14 · time 7y. Preplaced chariot camps; CO2 Sumur troops after CO0. Implemented
43 Abu Simbel Colossi of Abu Simbel Carve four colossal seated figures of Ramses into sandstone cliffs on the Nile's west bank in Nubia (pak start 1270 BC). Pop 2200 · culture/prosperity 35 · monuments 44 (weight 44) · kingdom 80 · housing lv 10. Events + empire in JS. Implemented
44 Ramses in the Valley An Unsurpassed Resting Place Grand royal tomb for Ramses II at Deir el-Medina (pak start 1250 BC). Pop 3000 · culture 50 · prosperity 55 · monuments 45 · kingdom 100 · housing 6×lv 17. next_mission: -1. Events + empire in JS. Implemented TEMP

Ancient Conquerors  campaign 7 · missions 45–47 · three eras (Sea Peoples → Assyria → Persian navy)

Linear chain Pi-Yer → Migdol → Tanis (campaign.txt; no branching). Briefings span Merneptah / Taharqa / Achoris — not a single Third Intermediate block.

# City Scenario Summary Tags
45 Pi-Yer The Sea People Land Merneptah-era Delta town. Import timber and copper for warships; hold against Sea Peoples / Maraye (pak enemy Assyrian). Pop 2500 · culture 25 · prosperity 30 · kingdom 45 · housing 5×8. Impl
46 Migdol Repel the Assyrians Taharqa-era eastern Delta fortress. Hold ~7 years against Assyrian waves; trade Enkomi / Men-nefer / Timna for weapons. Pop 1000 · culture 10 · prosperity 15 · kingdom off · housing lv 10 · survival 7y. Pak enemy Nubian. Impl
47 Tanis Rebirth of a Navy Achoris-era navy rebuild vs Conon. Enkomi timber+copper; warships TEMP. Pop 2500 · culture 30 · prosperity 40 · kingdom 45 · housing lv 10 · survival 10y. Ends AC (next_mission: -1). Pak enemy Roman. Impl

Cleopatra's Capital  campaign 8 · missions 48–52 · Ptolemaic · 331 – 30 BC

Order: Alexandria₁ → Alexandria₂ → Maritis → Alexandria₃ → Actium. Scenario titles = OG briefing subtitles (MM). Monuments per pak_win: 48 Mausoleum · 49 Library+Pharos · 50 none · 51 Caesareum+Mausoleum · 52 none (Zoo ≠ win monument). Campaign ends at Actium (next_mission: -1).

# City Scenario Summary Tags
48 Alexandria (first) Alexander the Great Found Alexandria under Alexander within 12y time limit; ports + trade (wheat/barley/papyrus/linen); culture + military. Monument = Mausoleum (gr198:25; goal 14; W=5 → 15). Events + empire in JS. Pop 4000 · C45 · Pr55 · M14 · K60 · house 12×10 · 12y
49 Alexandria (second) A Beacon of Light As Ptolemy I Soter: Library (gr198:29) + Pharos (28); import marble from Enkomi; distant troop requests. Library W=6 + Pharos W=5 → 29 ≥ M28 (Notes §13.11 / §13.12). Carry from 48 if CO0. Pop 7000 · C75 · Pr75 · M28 · K75 · house 6×16 · no time limit
50 Maritis Caesar and Cleopatra Command Mithradates near Lake Mariut; land battle vs Ptolemy XIII to relieve Caesar+Cleopatra. Not Alexandria city-build; monuments off. Invasions ×3 egypt. Events + empire in JS (§13.13). Pop 1000 · C10 · Pr25 · M off · K35 · house 15×4 · survival 7y
51 Alexandria (third) The Legacy of a Queen As Cleopatra VII: Caesareum (gr198:30) + Mausoleum (27); Rome weapons trade; burial provisions. Caesareum W=8 + Mausoleum W=5 → 33 ≥ M24. Carry Library/Pharos from 49, Mausoleum from 48 if CO0 (not from 50). Pop 10000 · C80 · Pr70 · M24 · K80 · house 6×19 · no time limit
52 Actium Antony and Cleopatra Camp near Actium; survival 6y vs Persian (pak) invasions; navy TEMP (editor warship off). Ends campaign (next_mission: -1). Naval fidelity → CC52.N. Notes §13.15. Pop 1000 · C off · Pr off · M off · K50 · house lv5 · survival 6y

Pi-Yer (45) → Migdol (46) → Tanis (47) is linear (campaign.txt path_id 0; no choicescreen). Victory uses next_mission; the UI list still shows all three (manual mid-chain ≠ scripted graph). Dual entry rejected (CL0). Actium = 52. Cleopatra campaigns are independent in Akhenaten (UI periods 5–8; no Family History locks between them); each scripted campaign end uses next_mission: -1.

Objectives legend: C = Culture rating · Pr = Prosperity rating · M = Monuments points · K = Kingdom rating · Pop = Population

Impl. Pharaoh 0–37 + Cleopatra 38–52 have Akhenaten JS scripts (VK + R2 + AC + Capital redefine). Open work is fidelity / playtest, not greenfield scripting for 36–37.

Win criteria for missions 11–37 reflect original Pharaoh (1999) mission briefings; confirm against pak dumps when auditing a mission.