Itjtawy — A New Capital is Founded
- Mission
- 27 — funnel after Kebet / Menat Khufu (Pharaoh)
- Classical name
- near Lisht (wiki / JS / enum use Itjtawy)
- Starting funds
- Normal 8 000 Db (pak) loan 3 000 debt 8%
- Deities
- Osiris · Ptah · Seth · Bast (patron)
- Trade
- Buhen (sea) · Byblos · Dakhla Oasis · Men-nefer · Menat Khufu — Kerma unlocks via pottery request
- Previous
- Kebet / Menat Khufu
- Next
- Choice: Iken (28) / Sawu (29)
- Status
- Implemented
Objectives
- Population7 500
- Culture60
- Prosperity60
- Monuments33 — Sphinx + Medium + Small Mudbrick Pyramid
- Kingdom85
- Housing6 Stately Manors (count 6 · level 17)
- Burialgrain ×10 · pottery ×25 · beer ×12 · luxury ×12 · papyrus ×15
trunc(2.25·13+4.5)=33 under the additive formula in
src/scripts/city/monuments.js.
Scripted events (summary)
Early meat and pottery requests (famine / legitimacy theme), then bricks and limestone construction requests. Pottery success opens Kerma trade. Refuse paths can spawn Egyptian raids (JS chain). Recurring linen, land-trade problems, wage shifts, and contaminated water. Favour Pharaoh army ×50→×50 when kingdom rating collapses. Deep nested grain/pomegranate chains from the pak are simplified to KR leaves (Menat-style).
Developer reference
Mission script
src/scripts/mission/m_027_itjtawy.js · import in src/scripts/missions.js
Empire id 1 (pak). Map data/maps/m_027_itjtawy.map. Rank 10. Scenario enemy ENEMY_7_LIBIAN; favour / refuse waves via ENEMY_3_EGYPTIAN. Dump 2026-07-26.
choice_title [144, 58] → Iken (28) / Sawu (29). No next_mission. SKIP: empty map_obj idx=8; clay flood i=81 (y31073 junk); orphan KR/MSG leaves.
Game messages
| Key | Id |
|---|---|
message_mission_itjtawy | 427 |
message_history_itjtawy | 227 |