Missions / Itjtawy

Itjtawy — A New Capital is Founded

Mission
27 — funnel after Kebet / Menat Khufu (Pharaoh)
Classical name
near Lisht (wiki / JS / enum use Itjtawy)
Starting funds
Normal 8 000 Db (pak) loan 3 000 debt 8%
Deities
Osiris · Ptah · Seth · Bast (patron)
Trade
Buhen (sea) · Byblos · Dakhla Oasis · Men-nefer · Menat Khufu — Kerma unlocks via pottery request
Previous
Kebet / Menat Khufu
Next
Choice: Iken (28) / Sawu (29)
Status
Implemented

Objectives

Monuments 33: Sphinx (1) + Medium mudbrick (8) + Small mudbrick (4) → trunc(2.25·13+4.5)=33 under the additive formula in src/scripts/city/monuments.js.

Scripted events (summary)

Early meat and pottery requests (famine / legitimacy theme), then bricks and limestone construction requests. Pottery success opens Kerma trade. Refuse paths can spawn Egyptian raids (JS chain). Recurring linen, land-trade problems, wage shifts, and contaminated water. Favour Pharaoh army ×50→×50 when kingdom rating collapses. Deep nested grain/pomegranate chains from the pak are simplified to KR leaves (Menat-style).

Developer reference

Mission script

src/scripts/mission/m_027_itjtawy.js · import in src/scripts/missions.js

Empire id 1 (pak). Map data/maps/m_027_itjtawy.map. Rank 10. Scenario enemy ENEMY_7_LIBIAN; favour / refuse waves via ENEMY_3_EGYPTIAN. Dump 2026-07-26.

choice_title [144, 58] → Iken (28) / Sawu (29). No next_mission. SKIP: empty map_obj idx=8; clay flood i=81 (y31073 junk); orphan KR/MSG leaves.

Game messages
KeyId
message_mission_itjtawy427
message_history_itjtawy227