Menat Khufu — Reunification
- Mission
- 26 — choice B after Thinis / Waset (Mentuhotep)
- Classical name
- Beni Hasan (briefing key
message_mission_beni_hasan) - Starting funds
- Normal 10 000 Db (pak) loan 2 500 debt 20%
- Deities
- Osiris · Ra · Bast
- Trade
- Waset (sea) · Men-nefer (sea) · Dakhla Oasis — import granite for obelisks
- Previous
- Thinis / Waset
- Next
- Itjtawy (27)
- Sibling
- Kebet (25) — choice A from 23/24
- Status
- Choice B Implemented
Names: original English briefing title is Beni Hasan; JS / wiki / choice UI use Menat Khufu. History popup is
message_history_menat_khufu (226).
Objectives
- Population7 000
- Culture60
- Prosperity50
- Monuments21 — two Small Obelisks + Small Mudbrick Pyramid
- Kingdom75
- Housing level10
- Burialpottery ×8 · beer ×32 · linen ×32 · papyrus ×8 · granite ×32
Monuments 21: 2×Small Obelisk (2+2) + Small mudbrick (4) →
trunc(2.25·8+4.5)=22 ≥ pak goal 21
(src/scripts/city/monuments.js).
Scripted events (summary)
Frequent food requests (pomegranates and figs) with kingdom rating outcomes. Linen demand increase at Dakhla. Favour Pharaoh army waves ×40→×40 when kingdom rating collapses. No timed Egyptian/loyalist invasion events in the pak dump (unlike the civil-war sibling missions).
Developer reference
Mission script
src/scripts/mission/m_026_menat_khufu.js · import in src/scripts/missions.js
Empire id 1 (pak). Map data/maps/m_026_menat_khufu.map. Rank 9. Scenario enemy ENEMY_6_KUSHITE; favour waves via ENEMY_3_EGYPTIAN. Dump 2026-07-26.
next_mission : 27 (funnel with Kebet → Itjtawy). SKIP: empty map_obj idx=11; orphan MESSAGE leaves; orphan DEMAND i=6.
Game messages
| Key | Id |
|---|---|
message_mission_beni_hasan | 426 |
message_history_menat_khufu | 226 |