Thinis — Civil War
- Mission
- 23 — choice A after Dunqul / Dakhla (FIP / Inyotef)
- Starting funds
- Normal 13 350 Db (pak) loan 4 200 debt 20%
- Deities
- Osiris · Ra · Ptah
- Trade
- Waset · Men-nefer · Dunqul · Henen-nesw · Nekhen · Sauty · Khmun
- Previous
- Dunqul / Dakhla
- Next
- Kebet (25) / Menat Khufu (26)
- Status
- Choice A Implemented
Not mission 1: Early Thinis (Dawn of Civilization) uses different messages (
thinis_2 / gold_and_crime). This page is scenario 23 only.
Objectives
- Population4 500
- Culture25
- Prosperity35
- Monuments— (pak 0)
- Kingdom90
- Housing10 houses at level 10
Protect (non-rebuildable): map starts with Temple Complex of Osiris + family mansion. They are not in the mission building allow-list — if destroyed (fire, collapse, enemy, or clear), they cannot be rebuilt. Matches original briefing (“no funds… on their restoration”), not a hard mission-fail. Altar/oracle upgrades for the existing complex remain available.
Scripted events (summary)
Gifts (copper / beer); gamemeat; oil → dual LOST cascades (ok: Waset/Men-nefer/Dunqul → pottery×23 → NEW×3; refuse: Henen-nesw/Sauty/Khmun) → egypt×38 → pottery×39; henna tribute / later henna; Khmun siege → troops ×48; timed + recurring Kushite raids; Egyptian chain invasions on request outcomes; favour Pharaoh ×50.
Developer reference
Mission script
src/scripts/mission/m_023_thinis.js · import in src/scripts/missions.js
Empire id 23 (pak). Map data/maps/m_023_thinis.map. Rank 9. Scenario enemy ENEMY_6_KUSHITE; Egyptian armies via ENEMY_3_EGYPTIAN. Dump 2026-07-26.
SKIP: empty map_obj idx=8; orphan routes 12/13/14. Protect: Osiris complex + mansions omitted from allow-list (non-rebuildable). Oil LOST/NEW cascade full (egypt×38 via JS chain).
Game messages
| Key | Id |
|---|---|
message_mission_thinis | 423 |
message_history_thinis | 223 |