Dakhla Oasis — The Caravan Trail
Objectives
- Population5 000
- Culture50
- Prosperity45
- Monuments9 — small granite obelisk (TEMP; pak raw 6)
- Kingdom65
- Housing level11
TEMP monuments 9 / pak 6: same additive formula as Buhen. Clear trees carefully — they block oasis water. Briefing “ebony” maps to
RESOURCE_LUXURY_GOODS (no native ebony resource).
Scripted events (summary)
Early grain/timber/beer requests; timber ×18 gift ladder; Pepy bricks ×25 recurring; luxury and grain recurring (idle-gated); favour Pharaoh ×90. Request KR multi-fires via request_cleared.
Developer reference
Mission script
src/scripts/mission/m_022_dakhla.js · import in src/scripts/missions.js
Empire id 1. Map data/maps/m_022_dakhla.map. Rank 8. Enemy ENEMY_6_KUSHITE.
SKIP: empty map_obj idx=9. Kharga route 12 = 2-pt stub. No river / disembark / inv points in pak. Timber gift oil×812 is pak amount (engine ×100 units).
Once + recurring request KR via event_request_cleared + unique fire_kr (B14). Timber ×18 gift ladder remains ONLY_VIA (once). Luxury i=39 late=666 skipped.
Dump date: 2026-07-26. Fidelity pass: 2026-07-28.
Game messages
| Key | Id |
|---|---|
message_mission_dakhla | 422 |
message_history_dakhla | 222 |