Iken — Into Nubia
- Mission
- 28 — choice A after Itjtawy (27)
- Classical name
- Mirgissa (briefing key
message_mission_mirgissa) - Starting funds
- Normal 7 000 Db (pak) loan 3 000 debt 0%
- Deities
- Seth (patron) · Osiris · Bast
- Trade
- Buhen (sea) · Dakhla · Farafra · Kebet (sea) · Men-nefer (sea); mid-game NEW_TRADE Sawu / Waset / Byblos
- Previous
- Itjtawy (27)
- Next
- Heh (30) / Bubastis (31) — choice
- Sibling
- Sawu (29) — choice B from 27
- Status
- Choice A Implemented
Names: original English briefing title is Mirgissa; JS / wiki / choice UI use Iken. History popup is
Enemy: briefing warns of Kushites; pak scenario enemy is
message_history_iken (228).
Enemy: briefing warns of Kushites; pak scenario enemy is
ENEMY_4_HITTITE (same pattern as Iunet / Dunqul). Timed “enemy” raids and the copper-refuse ladder use Hittite sprites; beduin raids use Libyan; favour / oil-refuse use Egyptian.
Objectives
- Population6 000
- Culture45
- Prosperity40
- Monuments11 — Large Obelisk (pak; weight 4 → rating 13.5 ≥ 11)
- Kingdom80
- Housing level10
- Burialnone
Scripted events (summary)
Requests: gamemeat, oil (construction subtype), barley, copper (trouble subtype → Hittite invasion ladder after KR leaf), weapons, linen (recurring). Oil refuse → egypt ×64 (JS chain). Timed beduin raids (12→96) plus one Hittite raid. Favour Pharaoh army ×40→×40→×40 (third wave FOOD). Demand copper −/+ on Kebet; NEW_TRADE unlocks Sawu / Waset / Byblos / Kerma (copper wipe). Copper import is empire trade (Iken buys copper).
Developer reference
Mission script
src/scripts/mission/m_028_iken.js · import in src/scripts/missions.js
Empire id 13 (pak). Map data/maps/m_028_iken.map. Rank 10. Scenario enemy ENEMY_4_HITTITE; beduin ENEMY_7_LIBIAN; favour/oil ENEMY_3_EGYPTIAN. Dump 2026-07-26.
choice[] → Heh/Bubastis (g144 61/62/63). SKIP: empty map_obj idx=10. Soft polish only.
Game messages
| Key | Id |
|---|---|
message_mission_mirgissa | 428 |
message_history_iken | 228 |