Abu Simbel
Colossi of Abu Simbel · mission 43 · Cleopatra campaign 6
- Scenario id
- 43
- Campaign
- Ramses II (6)
- Start year
- 1270 BC (pak)
- Player rank
- 5 (pak)
- Enemy (pak)
ENEMY_6_KUSHITE- Funds (Normal)
-
treasury 8 000 loan 2 000 debt interest 10%
- Gods
- Osiris (1), Ra (2), Ptah (1)
- Previous
- 42 Qadesh
- Next
- 44 Ramses in the Valley (
next_mission: 44) - Status
- Implemented
hide_pak_* empire + JS event graph
(dump tmp/mission43_pak.txt). Invasions JS: calendar enemy×27;
Monument goal 44 (OG; weight 44 — one finished Abu Simbel). Engine: cliff place + timber scaffold + mason carve.
Objectives (pak)
- Population 2 200
- Culture 35
- Prosperity 35
- Monuments 44
- Kingdom 80
- Housing level 10
- Milestones 5 / 9 / 13
Briefing (summary)
Carve four colossal seated figures of Ramses II into the sandstone cliffs at Abu Simbel on the Nile's west bank in Nubia. Import timber for scaffolding; export sandstone; stay ready to dispatch troops if Pharaoh calls.
Developer Reference
Files & dump
map_file: data/maps/m_043_abu_simbel.map.
Script: src/scripts/mission/m_043_abu_simbel.js.
Dump: tmp/mission43_pak.txt (2026-07-31).
Empire id 23, map_background pack empire id 21. Climate desert.
Messages: message_mission_abu_simbel (452) / _2 (467).
SKIP empty map_obj idx=2. Events in JS (27).
Trade (JS): Men-nefer · Waset · Sumur · Heh · Kerma · Pwenet; display Bahariya / Qadesh /
Jericho / Enkomi / Timna / Kharga (route 6) / Abu / Piramesse.
Sea routes 1–4,7 · land 5–6; ornament img=13863.