Behdet — The Royal Navy
- Mission
- 6 of 38 — Choice A (vs Abedju)
- Era
- Early Dynastic · Dynasty 2 · Pharaoh Khasekhemwy
- Classical name
- Apollinopolis / Edfu
- Starting funds
-
Very Easy 7 500 Db Easy 5 000 Db Normal 3 750 Db Hard 2 500 Db Very Hard 2 000 Db
- Deities
- Osiris · Ra
- Trade
- Byblos · Men-nefer · Perwadjyt (sea) · Nekhen · Timna (land); all start closed
- Previous mission
- Timna — An Expedition to Sinai
- Next mission
- Player's choice: Selima (8) or Abu (9)
- Status
- Choice A Implemented
Briefing
On load the script shows message_soldiers_and_forts. Campaign history is message_history_behdet:
Egypt's military troops are now unmatched in the known world, but the new Pharaoh, Khasekhemwy of the second dynasty, now also demands a powerful navy based at Behdet. Nothing less than a fleet of warships will suffice to allow us dominion over the high seas, but timber is scarce, as our climate supports only a few sparse areas of forest. Cedar may be imported at great cost from Byblos, in the land of Lebanon to the northeast. Fortunately, exports of our native papyrus will provide a means of offsetting this expense.
Behdet (Edfu) is Upper Egypt’s navy mission: docks, warship wharves, shipwrights, and cedar from Byblos. Kushite raids pressure the land army while mastabas cover the monument rating.
Objectives
- Population2 500
- Culture15
- Prosperity20
- Monuments11
- Kingdom45
- Housing level10
Goals match mission1.pak scenario 6. Small and medium mastabas plus bricklayers guild support the monument target.
Scripted events
Verified against pak scenario 6. Enemy is Kushite (ENEMY_6_KUSHITE). Favour-KR Pharaoh army size 45 via shared helper.
Strategy
Open sea trade for timber (Byblos) and papyrus export partners; build a dock early. Keep forts and a weaponsmith ahead of year-5 Kushites. Stock beer for Pharaoh’s year-2 request to unlock the bricks gift for mastabas.
Phase 1 — City and docks
Food from chickpea / barley farms and fishing wharves. Place Shipwright, Dock, and Warship Wharves on navigable Nile water. Import copper if needed for spears.
Phase 2 — Trade and navy
Open Byblos (1 000 Db) for cedar; Men-nefer / Perwadjyt for sea goods; Nekhen (cheap land, 300 Db) and Timna for extras. Export papyrus and reeds to fund timber.
Phase 3 — Defense and monuments
Recruiter + infantry/archer forts before the first Kushite wave. Use gifted or produced bricks with Bricklayers Guild for small/medium mastabas toward monument 11.
Available buildings
Military, navy, mastabas, Osiris/Ra temples, pottery/beer/papyrus/bricks industry, and standard civic buildings are available from the start (see buildings[] in the script).
Developer reference
Paths relative to repository root.
Mission script — src/scripts/mission/m_006_behdet.js
Imported by src/scripts/missions.js. Full empire redefine: hide_pak_cities / hide_pak_routes / hide_pak_objects, map_background empire id 1, cities with pos/idx, sea+land empire_routes, region texts, mastaba ornament.
win_criteria {
population 2500 · culture 15 · prosperity 20
monuments 11 · kingdom 45 · housing_level 10
}
// Trade: Perwadjyt r1 sea 1000 · Nekhen r2 land 300 · Men-nefer r3 sea 750
// Timna r4 land 750 · Byblos r5 sea 1000
// Display: Abedju, Nubt, Thinis, Selima Oasis
Event handlers
-
event_mission_start
~on_start
Kushite sprites; soldiers/forts message;
empire.set_id(1)/set_expanded(false); advisors. mission6_on_start - event_advance_month requests Papyrus demand↑ y1; pottery / beer (+bricks gift) / fish / late beer; clay-pit flood y8; failed flood recurring y10m0+. mission6_pharaoh_request_* / papyrus_demand / floods
- event_advance_month invasions Kushite 5 / 16 (clear → KR +8) / 4; favour army 45. mission6_kushite_* / favour
Game messages
| Key | ID | When |
|---|---|---|
message_history_behdet | 206 | History — “The Royal Navy” / Khasekhemwy |
message_soldiers_and_forts | 245 | start_message — forts, recruiter, weapons |
Save / map
bin_x64/Missions/mission_06.sav · Voice 206_mission.mp3 / 206_victory.mp3.