Monuments
Overview
Monuments are large multi-phase construction projects. Many campaign missions require a Monuments rating high enough to finish the city; some also demand a specific monument type. Construction depends on raw materials (bricks, stone, timber, and later marble or sandstone), Work Camps for peasant labour, and the right construction guilds to direct the work.
Detailed pages for individual monuments will appear here as they are documented. Currently: Sphinx, Obelisk.
Size and materials charts adapted from Pharaoh Heaven — Monuments and the Pharaoh/Cleopatra Monuments Chart.
How construction works
- Place the footprint on clear ground (or cliffs / rock where the monument requires it).
- Deliver materials to storage yards near the site. Quarries and brickworks are often the bottleneck.
- Staff Work Camps so labourers walk to the monument. The same camps also serve farms — harvest season can starve construction.
- Staff the required guilds (bricklayers, stonemasons, carpenters, and in Cleopatra artisans). Guild members supervise on site.
- Work proceeds in phases (mastaba courses, pyramid courses, scaffolding, finishing). Progress shows in the monument info window.
- After a burial tomb is finished and burial provisions are dispatched (Overseer of Monuments; skip if the mission requires none), a one-shot funeral walker procession walks to the tomb and despawns. Tomb robbers stealing provisions later do not repeat the funeral.
- Dispatched goods credit a per-tomb stock ledger (emptiest finished tomb first). City totals still drive the Overseer UI and win checks; robbers empty the target tomb’s stock, then the city counter. With several tombs, one site can be looted without wiping every grave.
Guilds & labour
| Building | Role |
|---|---|
| Work Camp | Peasant labour for clearing, hauling, and building courses. Shared with floodplain farming. |
| Bricklayers’ Guild | Brick mastabas and brick-core pyramids. |
| Stonemasons’ Guild | Stone tombs, stepped / true / bent pyramids, sphinx, obelisks, mausoleum, sun temple, most Cleopatra monuments. |
| Carpenters’ Guild | Wooden scaffolding and ramps (pyramids, sphinx, mausoleum, obelisks, etc.). |
| Artisans’ Guild Cleo | Painting and finishing for royal burial tombs and several Cleopatra monuments. |
You often need more than one guild of the same type on large monuments. Keep storage yards supplied; idle guilds with empty yards do nothing.
Size & materials
Footprints and primary needs for the base game. Exact material counts vary by size; see Pharaoh Heaven for full loadouts. The short list on All Buildings → Monuments matches Akhenaten’s building catalogue.
| Monument | Footprint | Materials | Guilds / labour |
|---|---|---|---|
| Mastaba | Small 4×10 · Med 6×14 · Large 8×18 (all placeable) | Bricks (+ clay plaster in Akhenaten phases) | Bricklayers + Work Camps |
| Stepped pyramid | 8×8 … 24×24 (5 sizes) | Plain stone, timber | Stonemasons + Carpenters + Work Camps |
| True pyramid (stone core) | 8×8 … 24×24 | Plain stone, limestone, timber | Stonemasons + Carpenters + Work Camps |
| Brick-core pyramid | 8×8 … 24×24 | Bricks, limestone, timber | Bricklayers + Stonemasons + Carpenters + Work Camps |
| Bent pyramid | Small 8×8 · Large 12×12 | Plain stone, limestone, timber | Stonemasons + Carpenters + Work Camps |
| Sphinx | 6×18 (3×6×6 parts) | Timber (+ paint/clay finish in Akhenaten stub) | Carpenters + Stonemasons (no Work Camp in original chart) |
| Obelisk | Small 3×3 · Large 5×5 | Granite (pre-stock), timber | Stonemasons + Carpenters (no Work Camp) |
| Mausoleum | 8×22 | Sandstone, timber | Stonemasons + Carpenters + Work Camps |
| Sun Temple | 10×10 body + 8×2 path + 3×3 hall (AABB ~10×15); EXTRA plaza overlays (tune) | Sandstone 220 place + 160 build, timber (scaffold) | Stonemasons + Carpenters + Work Camps |
| Royal Burial Tombs Cleo | Small 11×20 · Med … · Large · Grand 23×29 (cliff) | Stone / granite; lamps from phase 0; clay + paint with artisans | Stonemasons + Artisans (+ Lamp / Paint workshops) |
Cleopatra monuments
The Cleopatra expansion adds cliff tombs and Alexandria-era monuments. Materials vary (marble, sandstone, timber, copper, granite); guilds are usually Work Camp + Carpenters + Stonemasons — Artisans mainly for royal tombs. Some monuments must sit on cliffs or a special island.
| Monument | Footprint | Notes |
|---|---|---|
| Royal Burial Tomb Cleo | 11×20 … 23×29 | Cliff tombs; lamps + paint; Artisans + Work Camps; burial ledger + robbers |
| Abu Simbel Cleo | 9×21 | Bulk in cliffs, entrance on clear land; four colossi; Stonemasons + Carpenters (+ timber); weight 44 |
| Great Library of Alexandria Cleo | 13×14 | Marble + timber + copper; WC + Carpenters + Stonemasons; weight 6 |
| Pharos Lighthouse Cleo | 6×6 | Rocky island only; marble ~108 + timber; WC + Carpenters + Stonemasons; weight 5; not demolishable |
| Caesareum Cleo | 15×15 | Clear land; marble 152 + timber + granite 8 (obelisks); WC + Carpenters + Stonemasons; weight 8 |
Monument rating
Finished (and partially built) monuments contribute to the city’s Monuments rating.
In Akhenaten the score is approximate and additive: each monument type has a weight in
src/scripts/city/monuments.js, then
rating ≈ 2.25 × Σ(weight × progress) + 4.5. Exact original per-monument points are still a
pending weight recalibration. Examples with current weights: one finished small mastaba → 9; three → 18;
one medium stepped pyramid → 40.
Tips
- Start material production early — stone and bricks take longer than the build phases themselves.
- Build one monument first; when a course finishes and labour frees up, start the next.
- During floodplain harvest, expect Work Camp labour to thin out; stockpile stone beforehand.
- Place storage yards and guilds near the site so cart pushers and guild walkers waste less time.
- Import granite, limestone, or sandstone when the map has no matching quarry.
Developer reference
Scripts & rating
- src/scripts/city/monuments.js —
MONUMENT_WEIGHTS, monthly rating update - Per-building configs under src/scripts/building/ (e.g.
sphinx.js) - Catalogue summary: buildings/index.html#monuments
Documented monument pages
- Sphinx —
BUILDING_SPHINX(=210) - Obelisk —
BUILDING_SMALL/LARGE_OBELISK(=262 / 263) - Abu Simbel —
BUILDING_ABU_SIMBEL(=230)
BUILDING_COLOSSI (=270) and BUILDING_TEMPLE_OF_LUXOR (=271)
are not buildable Cleopatra monuments. They are unused editor/win-type
locale labels (gr198:31 / :32). Mission 43’s “Colossi of Abu Simbel”
uses Abu Simbel, not type 270.