Pharos Lighthouse Cleo
The Pharos Lighthouse is Alexandria’s three-tier beacon on rocky ground (Pharos Island). Guilds: Work Camp (clear), Stonemasons (marble tiers), and Carpenters (scaffolding). Not Artisans. Materials: imported white marble (~108) and timber. Finished Pharos cannot be demolished.
Quick facts
6×6Footprint
~108Marble
rockTerrain
5Monument wt.
- Cost (Normal)
- 8 000 Db (VE 5k · Easy 6.5k · Hard 11k · VH 16k)
- Guilds
- Work Camp · Carpenters (scaffold) · Stonemasons
- Type id
BUILDING_PHAROS_LIGHTHOUSE(=228)
Placement
- Entire 6×6 footprint must be rocky ground (all green). Not clear land / water.
- Only one unfinished Pharos at a time (
#one_pharos_only). - Finished: not demolishable (
#pharos_not_demolishable). - Marble haul from a Storage Yard with ≥4 blocks in one yard (help).
Construction
- Work Camp peasants clear the rock pad.
- Stonemasons: foundation → floor → square tier → octagonal tier → cupola.
- Carpenters raise and later remove timber scaffolding.
- Art packs:
LtHouse1…LtHouse9(beaconLtHouse10optional).
Missions
Consumer mission 49 (A Beacon of Light / Ptolemy's Alexandria) — with Library;
sandbox: m_128_alexandria.js.
Developer reference
Source files
- src/building/monument_pharos_lighthouse.{h,cpp}
- src/scripts/building/pharos_lighthouse.js
- src/window/window_pharos_lighthouse_info.cpp
- src/scripts/city/monuments.js —
MONUMENT_WEIGHTS[PHAROS]=5 - tests/123_pharos_lighthouse_place.js
- Art: tools/pharos_lighthouse_stages/; packs
LtHouse1..10 - Help / history: 489 / 487; foreman gr178:132–140
- Congrats:
lighthouse_congratulations(id 529) - Notes: REMAKE_NOTES.md §13.12