Abu Simbel Cleo
Abu Simbel is the Cleopatra cliff-carved monument of four seated colossi.
The bulk of the footprint sits on elevation (cliffs); a 3×3 entrance juts onto clear land.
Construction uses timber scaffolding with Carpenters, then
Stonemasons carve top-down. There is no Work Camp, no Artisans guild, and no stone delivery onto the monument — the cliff is the stone.
Do not confuse with unused enum BUILDING_COLOSSI (=270) — that is only an editor/win label, not this building.
Quick facts
9×21Cliff bulk
+3×3Entrance
44Monument wt.
TimberResource
- Cost (Normal)
- 8 000 Db (VE 5k · Easy 6.5k · Hard 11k · VH 16k)
- Guilds
- Carpenters (scaffold) · Stonemasons (carve)
- Type id
BUILDING_ABU_SIMBEL(=230)
Placement
- Bulk tiles must sit on elevation / access ramp (cliffs). Use Hide Cliffs (H) to inspect.
- The centered 3×3 entrance protrudes past the far depth edge onto clear land (total depth 24 at rot 0/2).
- Only one Abu Simbel on the map (finished still blocks a second).
- Cannot be demolished (clear land is blocked; shows a warning).
- Stone in storage is not required to place (unlike Sun Temple sandstone).
Construction
- Early phases: deliver timber and raise scaffolding (carpenters).
- Later phases: mason-only carve; paint is baked into finished art (no Artisans).
- Art layers from
AbuSimbel.sg3: progressive2statuefaçade, midcut niche, scaffold overlays, entrance stairs. - Exact timber loads per phase are still provisional (Heaven chart only marks wood = Y; no counts in pack/exe).
Missions
Required on mission 43 · Abu Simbel (monuments goal 44 — one finished Abu Simbel satisfies the criterion).
Developer reference
Source files
- src/building/monument_abu_simbel.{h,cpp}
- src/scripts/building/abu_simbel.js
- src/window/window_abu_simbel_info.cpp
- src/scripts/city/monuments.js —
MONUMENT_WEIGHTS[ABU_SIMBEL]=44 - tests/118_abu_simbel_place.js
- Help / history message ids: 492 / 493