Book

Game++ — first chapters

Building & Optimizing a Game Engine

The first few chapters of the book “Game++. Building & Optimizing a Game Engine” will be posted here, free to read. On how a modern game engine works under the hood: architecture, subsystems and real-world optimization.

The chapters are being prepared for publication — check back a little later. In the meantime, the book can be purchased from the BHV publisher, as well as on Ozon and Wildberries (in Russian).

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