Local cults & festival calendar
Optional Enhanced features (default OFF). The five major gods stay unchanged; local cults and calendar rites add light flavor on top of existing temple-complex altars/oracles.
Flags
| Flag | Effect |
|---|---|
gameplay_enhanced_local_cults | Anubis / Thoth / Hathor as local cults wired to existing altar/oracle buildings |
gameplay_enhanced_festival_calendar | Seasonal auto rites (e.g. flood thanksgiving) that do not consume the player festival slot |
Local cults (v1)
| Cult | Building | Host complex |
|---|---|---|
| Anubis | Altar of Anubis | Seth |
| Thoth | Oracle of Thoth | Osiris |
| Hathor | Oracle of Hathor | Bast |
A cult is active when unlocked for the mission and the matching building exists. Mission script may list local_cults: ["anubis", …] to restrict; omit or empty list → all three unlockable. Festivals to a cult set short appeased months and lightly help the host major god. No housing evolve requirements, no wrath bolts.
Festival themes
Player festivals may carry a theme (Harvest / War / Craft) that sets short bonus counters. Calendar rites apply the same theme effects automatically in their month.
Developer reference
SoT: REMAKE_NOTES.md §RC. Core: src/city/city_local_cults.*, src/game/local_cults.h
Save chunk enhanced_religion (version ≥ 187). Test:
tests/164_religion_cults.js