Wiki / Player Guide / Local cults

Local cults & festival calendar

Optional Enhanced features (default OFF). The five major gods stay unchanged; local cults and calendar rites add light flavor on top of existing temple-complex altars/oracles.

Flags

FlagEffect
gameplay_enhanced_local_cultsAnubis / Thoth / Hathor as local cults wired to existing altar/oracle buildings
gameplay_enhanced_festival_calendarSeasonal auto rites (e.g. flood thanksgiving) that do not consume the player festival slot

Local cults (v1)

CultBuildingHost complex
AnubisAltar of AnubisSeth
ThothOracle of ThothOsiris
HathorOracle of HathorBast

A cult is active when unlocked for the mission and the matching building exists. Mission script may list local_cults: ["anubis", …] to restrict; omit or empty list → all three unlockable. Festivals to a cult set short appeased months and lightly help the host major god. No housing evolve requirements, no wrath bolts.

Festival themes

Player festivals may carry a theme (Harvest / War / Craft) that sets short bonus counters. Calendar rites apply the same theme effects automatically in their month.

Developer reference

SoT: REMAKE_NOTES.md §RC. Core: src/city/city_local_cults.*, src/game/local_cults.h

Save chunk enhanced_religion (version ≥ 187). Test: tests/164_religion_cults.js