Wiki / Player Guide / Resources

Resources

Resources in Pharaoh fall into four categories: terrain deposits fixed on the map, food goods, raw materials, and manufactured goods. Terrain deposits are the foundation of the extraction economy — no mine or quarry produces anything without them. Food and manufactured goods move through Storage Yards and Granaries and are distributed to housing by Bazaars.

Terrain Deposits

Fixed terrain features visible on the map. An extraction building must be placed directly on the deposit to produce the corresponding resource. Deposits are finite — they deplete as the mine operates and are never replenished. See Ore Deposit for full placement and depletion mechanics.

Deposit Extractor Resource Delivered to Notes
Gold ore Gold Mine Gold Palace → Treasury Converted directly to deben; bypasses Storage Yards
Copper ore Copper Mine Copper Storage Yard Input for Weaponsmith → Weapons
Gemstone Gemstone Mine Gems Storage Yard Input for Jeweler → Jewelry
Clay deposit Clay Pit Clay Storage Yard Input for Potter and Brickworks
Reed marshland Reed Gatherer Reeds Storage Yard Input for Papyrus Maker
Forest Wood Cutters Timber Storage Yard Input for Chariot Maker and Shipwright
Stone Stone Quarry Stone Storage Yard Used in monument construction
Limestone Limestone Quarry Limestone Storage Yard Used in pyramid casing
Sandstone Sandstone Quarry Sandstone Storage Yard Used in obelisks and temples

Food

Food is produced by farms, hunting lodges, and fishing wharves. It is stored in Granaries and distributed to housing by Bazaars. Most housing tiers require multiple food varieties to evolve further.

FoodSourceNotes
GrainGrain FarmAlso used by Brewery to produce Beer
MeatCattle Ranch
LettuceLettuce Farm
ChickpeasChickpea Farm
PomegranatesPomegranate Farm
FigsFig Farm
Game MeatHunting LodgeHunter walks out to hunt animals on the map
FishFishing WharfRequires river access

Raw Materials

Intermediate resources extracted from terrain or farmed, then processed by workshops into manufactured goods. They move between buildings via cartpushers and Storage Yards.

MaterialSourceProcessed by
GoldGold MinePalace (deben income — no workshop needed)
CopperCopper MineWeaponsmith → Weapons
GemsGemstone MineJeweler → Jewelry
ClayClay PitPotter → Pottery; Brickworks → Bricks
ReedsReed GathererPapyrus Maker → Papyrus
TimberWood CuttersChariot Maker → Chariots; Shipwright → Ships
OilOil FarmLamp Maker → Lamps
FlaxFlax FarmLinen Maker → Linen
StrawGrain Farm (byproduct)Brickworks (combined with Clay)
StoneStone QuarryMonument construction
LimestoneLimestone QuarryMonument construction (casing)
SandstoneSandstone QuarryObelisks, temples

Manufactured Goods

Produced in workshops from raw materials. Distributed to housing by Bazaars. Higher housing tiers require more varied goods to continue evolving.

GoodProducerInputConsumed by
PotteryPotter WorkshopClayHousing (via Bazaar)
BeerBreweryGrainHousing (via Bazaar)
PapyrusPapyrus MakerReedsHousing (via Bazaar); trade export
LinenLinen MakerFlaxHousing (via Bazaar); trade export
LampsLamp MakerOilHousing (via Bazaar)
BricksBrickworksClay + StrawMonument construction
WeaponsWeaponsmithCopperMilitary forts (infantry, archers)
ChariotsChariot MakerTimberChariot forts
JewelryJewelerGemsHousing (via Bazaar); trade export